CO-DEVELOPMENT FOR REAL-TIME VFX, LIGHTING, DESTRUCTION AND CHARACTER FX
BUILT BY DEVS. serving DEVS.
How We Work copyright
01 · THE STUDIO
A NEW STUDIO. A SENIOR TEAM.
Founded in 2024, DEVCO is a 30+ person co-development studio spanning VFX, Lighting, Destruction, and Character FX. Built in the US and working globally, we bring experienced teams to ambitious productions around the world.
2024
FOUNDED
30+
ARTISTS & DEVELOPERS
5
AAA IN PRODUCTION
1
AAA title lanched
prevnext copyright2024
FOUNDED
30+
CO-WORKERS
5
AAA IN PRODUCTION PS5&PC
1
AAA RELEASED PS5&PC
02 · co-development
BUILT TO EMBED. STRUCTURED TO DELIVER.
We integrate directly into partner teams, adapting to established pipelines, tools, and review rhythms. Accountable craft leadership, secure production environments, and clear quality gates keep delivery visible, consistent, and on track. The result is delivery that is repeatable by design.
prevnext QUALITY BUILT INTO PRODUCTIONEvery task passes internal craft and technical reviews before it reaches your team.DISCIPLINE-LED DELIVERYEvery engagement has accountable DEVCO leadership responsible for direction, production decisions, consistency, and final delivery.PIPELINE-INTEGRATED TOOLINGProduction tools and workflows built or adapted to fit your pipeline. Our growing set of proprietary production and artistic tooling works for you, too.SECURE DEVELOPMENT ENVIRONMENTClient IP, builds, and access are protected through managed systems and security controls aligned with ISO 27001.
03 · The Crafts
SPECIALIST CRAFTS. ONE PRODUCTION SYSTEM.
Across VFX, Destruction, Lighting, and CFX, DEVCO Studios applies one production system—combining senior craft ownership, pipeline-integrated workflows, propriatry toooling, continuous review, and delivery built for your engine, visual direction and performance targets.
prevnext vfxReal-time effects for gameplay and cinematics, from realistic simulation to stylized expression. Houdini SpecialistsdestructionHoudini-driven destruction, procedural rigs, and layered simulations engineered for real-time production.lightingGameplay and cinematic lighting shaped for mood, readability, performance, and visual continuity.cfxCharacter effects for cloth, hair, muscles, and secondary motion using Houdini, Ziva, and custom workflows.Game Credits
slim ghariani
For more than 25 years, Slim has worked across games, feature films, and episodic production, as an FX artist, technical director, supervisor, department leader, and studio director. His career includes Sony Interactive Entertainment, Blizzard Entertainment, Amazon Game Studios, FuseFX and Technicolor. That cross-industry experience informs DEVCO’s senior-led, production-ready approach.
04 ·leadership
prevnext
FOUNDER & STUDIO DIRECTOR
05 · productions
1 RELEASED. 5 IN PRODUCTION.
Since 2024, DEVCO has supported six AAA productions across PlayStation 5 and PC. Marathon has shipped; five remain in production, each delivered through our co-development model.
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EVERY FRAME EARNS ITS PLACE
From hero moments to ambient detail, we author real-time VFX that hold up at native resolution and ship within budget on console and PC.
REAL-TIME VISUAL EFFECTS
VFX Showroom - OPENING SOON -
BREAK IT BEAUTIFULLY
Fracture, debris, and dust systems engineered for gameplay. Authored offline, optimized for runtime, and tuned to feel as good as they look.
DESTRUCTION & SIMULATION
Destruction Showroom - OPENING SOON -
LIGHT THAT TELLS THE STORY
Mood, readability, and performance in balance. We light environments and cinematics that carry narrative weight without burning your frame budget.
LIGHTING & ATMOSPHERE
Lighting Showroom - OPENING SOON -
MUSCLE. CLOTH. HAIR. MOTION WITH WEIGHT.
Simulation that moves with the character, not against it. Muscles, Cloth, hair, and secondary motion built to survive gameplay, cinematics, and close-ups.
CHARACTER FX
CFX Showroom - OPENING SOON -
WE BUILD WHAT WE NEED
A look inside our internal tooling. Custom pipelines, automation, and review systems built in-house to keep a lean team shipping at AAA pace.